JayIsGames game competition review

Casual gaming site Jay Is Games recently completed its sixth game development competition, around the theme of “Explore”.  I thought there were some really good entries this year, and here are my thoughts:

  • Small Worlds won both the judging and the audience award, and with good reason.  Although not much of a “game” in the traditional sense, it is absolutely astounding how much atmosphere Small Worlds packs into just fifteen minutes of heavily pixellated graphics.  The titular worlds are so vibrant and well-realized, and the inclusion of a beautifully-implemented zooming effect truly fills you with a sense of wonder and even horror as you explore.
  • Full Moon came in second place.  It’s a good, solid, stylish puzzle effort from Bart Bonte, who just seems to crank out great puzzles woven together in a common theme.  Outside of a few puzzles which were frustrating (dragging is a pain in the butt even if you have a mouse, and nigh impossible if you’re on a laptop), I enjoyed it a lot.  It’s just tricky enough to stretch your brain without breaking it.
  • How My Grandfather Won the War has production values that are simply off the charts and a great concept that is fantastically realized.  But I found the gameplay way too frustrating to be fun.  The collision detection is dodgy, the weapon recharges too slowly, and restarting the level every three lives was not fun.  Sorry, I didn’t think this deserved to be third.
  • The Fantasy of the Sord [sic] was my sentimental favorite.  It takes everything you hate about old console games (endearingly low-quality graphics and sound, tricky jumps, random enemies, bad grammar, nonsensical story), sautes it in a thick marinade of irony, and serves it up in a big, unmapped world of fun.  You select a character (white knight, rock man, wood sexer, etc.), choose your trusty sord from an overtly ridiculous list of weapons (including a tree branch, a shovel and a boxing glove), and set off to…um, slay some enemies.  And get even more sords.  Or something.
  • The Fabulous Explorationsland is a cute Zelda-ish game of finding secrets in ruins.  Its cheesy sense of humor really endeared itself to me, even though it wasn’t very difficult and kind of short too.
  • Hell Tour was really interesting.  It’s a wayfinding game with some really neat strategy and RPG elements to it.  However, it’s a bit too random and the ending, while a neat concept, basically undid all the work I did during the game.  That said, this was my third favorite game.
  • Following Footsteps is interesting in that it was designed in DHTML, not Flash (which I, of course, have a special interest in), but the gameplay seemed kind of poor from the little time I played it.  I didn’t particularly care for it.

So that’ll do it for the games that I played – now to wait for the next competition!

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